#pragma once

#include "Evolved.h"

class Tric : public Evolved
{
public:
	Tric();
	~Tric();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;
	virtual void Charge();

protected:
	float m_fChargeTimer;
	SGD::Point m_ptChargeDestination;
};

